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Doug Van Horne

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Welcome to my writing protfolio! I'm a writer based near Seattle, Washington, and have been crafting stories and managing writers professionally for 14+ years for companies including:

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Writing to

capture an audience

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Finding the Words to Elicit Emotions

WRITING

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Merging Writing with the Experience

NARRATIVE DESIGN

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Guidance and Polish to Unify the Brand

NARRATIVE 
MANAGEMENT

WRITING SAMPLES
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As a big fan of Cyberpunk 2077, I created two writing samples set in that universe to showcase the unique types of conflict this world provides - both focusing on themes of love and loss. 

Interactive Sequence
Choice-Based  •  Sci-Fi  •  Interactive

Would you kill a stranger to bring an old friend back to life?

 

Romantic Betrayal
Sci-Fi  • Character Dynamics

If loving someone might kill you, would you save yourself by destroying that relationship?

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The Crossfire universe player base topped 6 million concurrent users in 2020, mainly in Asian markets. My writing contract with Remedy Entertainment Plc spanned the first two years of developing single-player campaigns for a Western market expansion into the universe.

Action Sequence
Cinematic  •  Sci-Fi  •  Military Shooter

A special ops team infiltrates a moving armored train to track down a man who can destroy their entire organization.

Dramatic Betrayal
Scripted Event  •  Sci-Fi  •  Military Shooter

One of your closest allies turns her gun on you when she realizes she has no other choice.

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After helping to revamp the main story for The Grand Mafia, Phantix's wildly successful mafia-themed simulated life game, I designed and wrote 40+ side quests to breathe life into a wide range of secondary characters impacting the underworld of Oakvale.

RPG Side Quest: The Traitor
Character-Driven  •  Mafia  •  SLG

You team up with Tengu, a banished member of the Onikaze mafia, to dismantle an underground sweatshop using slaves.

RPG Side Quest: Ice Land
Character-Driven  •  Mafia  •  SLG

An elusive hacker helps you locate and disrupt diamond payoffs to corrupt city officials funneling through a secret nightclub.

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While at Your Story Interactive, I worked on two interactive novels: The One and Touch of a Goddess. The following samples are from the latter - a story where a woman mysteriously wakes up in Athens and must solve a mystery interwoven between her and the Greek Gods.   

Comedic Opening
Banter  •  Comedic  •  Mythology

A woman mysteriously wakes up in Athens with a powerful sword, a few new friends, and a mystery to solve.

Romance Intro
Banter  •  Romance  •  Mythology

Our heroine is followed by Eris, the goddess of Discord, who wants to steal her away from her boring life.

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Fearless is a 10-page vertical slice exploring core elements of a narrative-driven game concept in which story branches are based on how much the player can overcome their fear.

Mystery/Thriller
Vertical Slice  •  Sci-Fi  •  Murder Mystery

Two estranged siblings break into their murdered father's science lab and discover his doppelganger alive in another dimension.

NARRATIVE DESIGN
Character Ensemble Matrix
Character Design  •  Diversity

Mapping out all aspects of the main characters to ensure the ensemble is diverse and unique.

Character Voice Matrix
Character Design  •  Voice

I like to explore character voice through their reactions to similar situations, ensuring each voice is unique.

Character Bios
Character Design  •  Backstory

I tend to expand on the aspects of backstory and personality that will appear in the story or inform performance.

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Story Design Doc
Story Design

The full design doc for a story in an interactive fiction app, covering all high-level aspects of the experience.

Key World Event
World Building

When world building, I tend to think of large-scale events and their impact, like this example of a global "zombie" outbreak. 

RPG Choice Balance Sheet
Narrrative Choice Interaction

A spreadsheet designed to define and manage all the cascading variables compounding between chapters.

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CONTENT STRATEGY
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Story Mechanics Best Practices
High-Level Guidance

A high-level outline of narrative practices meant as a refresher for veterans and education for new writers.

Content Guidelines
High-Level Guidance

A thorough and detail-heavy description of writing guidelines to unify and protect the brand.

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Story Structure Review
Story  Management

Early review of a chapter, focusing on how well the overall structure and narrative elements are working.

Story Polish Review
Story Management

A near-final review of a chapter, focusing on the line-by-line details of the writing and suggesting improvements.

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IP Future Timeline
Brand Planning

A 10+ year plan for all future titles in a franchise, created in conjunction with upper management.

© 2024 by Doug Van Horne

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